Version 0.5 - June 26 2011 - Initial AI * Added Angle movements based on regions * Added movement animations in first person view. * Added Initial Combat AI - disabled for the moment. * Fixed bug when you'd save a game on a square where there's some interactive stuff or a script. It was not set unless you walk off and on again. * Fixed BUG when equipping 2 hand sword when carrying shield. * Fixed collision bugs in first person view. * Fixed installation issue with Windows 64 bit running Java 32 bit NOTE: If you had installed an older version of the game you will need to delete the data files since they are not compatible in this version. The folder is called "goldchest" or ".goldchest" and would be in you home folder. example on Windows: C:\documents and settings\your user name, C:\Users\your user name Version 0.4 - January 2 2011 - Terrain * New installer for mac linux and windows * Added Terrain view for outdoor exploration * Changed game scripts to use .gs extension * Changed "BACK" to "EXIT" in menus * Added money to treasure screen * Fixed unix line feeds for sh in deploy and script warning * Fixed bug when equipping 2 hand sword when carrying shield * Fixed bug when load a game on a square where there's a script defined Version 0.3.1 December 6, 2010 - Deployment updates * Changed the deployment from a jar to batch/shell scripts to allow game editing Version 0.3 November 7, 2010 - Calendaring, scripted events and basic interactive mode * Added a calendar to track the time * Added shop business hours and simple definitions in map files * Added monster encounters to maps * Added general scripting support * Added interactive mode scripting * Added experimental WallHeight properties * Added plural words handling * Added race adjustments in character roller * Added experience points gained for traveling Version 0.2 July 31, 2010 - Economy and Shops implemented * Functional money system in place with currency conversions. Jewels, Gems, Platinum, Gold, Silver, Copper. * Armory, Blacksmith, Tavern, Taylor, Temple, General store, Jeweler, Bank, Inn, Thief guild, Fighter guild, Mage guild * Most options for shops implemented * Trading, dropping, donating currency * Equipping inventory rules implemented * Handling ammo working * Fixed keyboard issues when clicking on maze area * Fixed move mode to make it more obvious * Fixed select grids in shops and guilds - improved format NOTE: If you had installed an older version of the game you will need to delete the data files since they are not compatible in this version. The folder is called "goldchest" or ".goldchest" and would be in you home folder. example on Windows: C:\documents and settings\your user name, C:\Users\your user name TODOs: * Inn does not yet support REST or TALK options * Bank does not yet support TALK options * Temple does not yet support PRAY or HEAL or DONATE options (DONATE works but it has no effect except losing money) * Silver smith and maybe magic shop * REALLY UGLY splash screen (demonstrating clearly my lack of artistic ability) * Shops need portrait graphics KNOWN ISSUES: * Collision detection when moving along the 45 degree angle isn't consistent. For instance, at 13,8, you can move NE, but not SE. Also, at 13,6, you cannot move NW, but at 12,5, you can move SE. When facing a corner where one of the walls has a door, like at 12,13. When facing NE, you can move into the room. * Sometimes the maze panel does not redraw after exiting a shop (older ATI cards) Version 0.1 March 28, 2010 - Basic set of features to create and play some characters * Added wrapping and allowSelect flag for player select * Added 'parts' for player weapons * Fixed view player option in combat * Fixed user height problem (too tall) * Added create player/items in db * Added start menu to create characters, save, load game * Added customizable character icons * Combat icons change to reflect weapon carried (Melee Only for now) * Fixed character always facing right in combat * Deployed basic logging file * Set default LAF to Metal so game looks the same on Mac. * Changed font to fixed-width Courier New (for now) * Fixed number format in player detail screens (removed attribute numbers) * Added REALLY UGLY splash screen (demonstrating clearly my lack of artistic ability) Version 0.0 March 5, 2010 - This is a pre-release containing a basic set of features. * 3D movement 1st person perspective movement * Overhead map view * Overhead combat with test players and monsters * Menu system * Player list panel * Text panel - which logs text to player.log * Effects panel - displays icons of spells cast with a duration (currently shows torch, compass and coordinate) * Local database H2 for storage * Player detail screens including inventory/money management, skill and mana lists * Event scripting system (Rhino) * Maze loader via text file (INI FORMAT) * Basic support for 3D models * Movement from one area to another